

- RETURN TO CASTLE WOLFENSTEIN XBOX FULL
- RETURN TO CASTLE WOLFENSTEIN XBOX PC
- RETURN TO CASTLE WOLFENSTEIN XBOX PS2
If you've got live and like shooters, definatley check this one out. While I only checked out the XBL deathmatches briefly, I thought they were fairly well done and had alot of potential. You have your standard arsenal and lots of AI to kill but besides that, it did not do much for me. Gameplay: This FPS seemed to do nothing extra to impress me. The storyline is good but the whole game seems fairly medicore and typical for its kind of shooter. This first person shooter puts you in the place of an American soldier who must work on his own to stop the German empire. Many of the miscellaneous undead casting decisions, however, are being kept in the id vault as a surprise.Overall: Return to Castle Wolfenstien takes place in Nazi Germany during WWII. And probably the most useful of all, three power-ups have been devised exclusively for console play: the Holy Cross (a massive energy field that surrounds you, consuming zombies in its radius), the X-Shield (a powerful defensive boost), and the EMP Device (which omits a pulse of energy, expanding outward, disabling all X creatures within range).Ī handful of new characters have been tossed into the mix, too, like an Egyptian mercenary fighter, a new type of elite guard, a few X-Lab creatures (X-Shepard, a hybrid human-bionic man and the Occult Priest, who has command of several nasty energy effects), and a range of creatural byproducts of Himmler's experiments. New stealth bonuses have also been added, so when you successfully kill an enemy from behind (or using other silent attacks), additional health or ammo will be dropped. Branching paths and varied goals have been installed, as well as different bonuses for finding 100 percent of the secrets on each map.


RETURN TO CASTLE WOLFENSTEIN XBOX PS2
For Xbox and PS2 individually, all the levels have been manipulated, with an errata being made to past objectives.
RETURN TO CASTLE WOLFENSTEIN XBOX PC
As you slaughter hosts of Nazi soldiers and zombies, you'll explode your way through the Third Reich, eventually becoming captured and held captive in Castle Wolfenstein, the launch pad for the PC version.īut while the Egyptian crusade may seem like the only update, both consoles have a cornucopia of other tweaks. To PC players, this is uncharted turf, set during the infant stages of Himmler's diabolical campaign. As a recruit for the Office of Secret Actions (OSA), you're teamed with another operative, Agent One, in sandy Egypt. Blazkowicz, an army ranger charged with the most wicked of missions - infiltrate the depths of Himmler's occult labs and incinerate his genetic creations once and for all. The boost to the storyline is the most dynamic addition, plopping you in the shoes of B. Instead, with the aid of co-developers Nerve (Xbox) and Raster Productions (PS2), the respective games are being positioned just like Francis Ford Coppola's recent Apocalypse Now Redux - they're director's cuts, not ports. It's entirely obvious that id's intention was never to "port" Return to Castle Wolfenstein onto the console - in fact, when I mentioned that blasphemous word during my interview with Cloud, the line went silent. The Xbox is an extremely powerful console, so the only big technical changes that have been going on behind-the-scenes have been optimizations across the board since we're now working in a restricted environment instead of the open-ended nature of the PC."
RETURN TO CASTLE WOLFENSTEIN XBOX FULL
The time and challenge in bringing Return to Castle Wolfenstein: Operation Resurrection to the PS2 has been in fitting this enormous game onto the PS2 hardware."īrandon James, president, Nerve Software, describes the inner-workings of the Xbox versions as well: "The most exciting aspect of working on Return to Castle Wolfenstein: Tides of War is that we haven't had to drop anything, and, in fact, have been able to add major features like cooperative play, full Xbox Live multiplayer support, new weapons, items, characters and levels. We've now spent over a year adding content like weapons, characters, secrets, and a large new episode that takes the player back before where the PC version begins. "That simultaneous development was incredibly beneficial as we were able to work in game elements that naturally work very well on both the PC and the consoles. "We started development of the console games beginning with the PS2 version in May 2001, so we were in simultaneous development of the PC and PS2 versions for nearly six months," boasts Kevin Cloud, co-owner and artist, id Software. Now the prolific developer is bringing last year's Return to Castle Wolfenstein to set-top boxes, promising that it will not only be a chance for the less-endowed console owner to experience the latest extension of the franchise, but that it will be the premiere first-person shooter to ever be controlled by a pair of toggle sticks.
